Test case details

Preparation Code

<canvas id="canvas" height="256" width="256"></canvas>
var canvas = document.getElementById('canvas');     var canvasWidth  = canvas.width;     var canvasHeight = canvas.height;     var ctx = canvas.getContext('2d');     var imageData = ctx.getImageData(0, 0, canvasWidth, canvasHeight);         var data = imageData.data;             var buf = new ArrayBuffer(imageData.data.length);     var buf8 = new Uint8ClampedArray(buf);     var data32 = new Int32Array(buf);     console.log('data32 --> ', data32);
    ctx.putImageData(imageData, 0, 0);     console.log('data32 --> ', data32);

Test cases

Test #1

for (var y = 0; y < canvasHeight; ++y) {     for (var x = 0; x < canvasWidth; ++x) {         var index = (y * canvasWidth + x) * 4;         var value = x * y & 0xff;         data[index]   = value;    // red         data[++index] = value;    // green         data[++index] = value;    // blue         data[++index] = 255;      // alpha     } }

Test #2

for (var y = 0; y < canvasHeight; ++y) {     for (var x = 0; x < canvasWidth; ++x) {         var value = x * y & 0xff;         data32[y * canvasWidth + x] =             (255   << 24) |    // alpha             (value << 16) |    // blue             (value <<  8) |    // green              value;            // red     } } imageData.data.set(buf8);