Test #1 Title *
Async
Code * var canvas = document .getElementById ("myCanvas" );
var canvasWidth = canvas.width ;
var canvasHeight = canvas.height ;
var ctx = canvas.getContext ("2d" );
var canvasData = ctx.getImageData (0 , 0 , canvasWidth, canvasHeight);
function drawPixel (x, y, r, g, b, a ) {
var index = (x + y * canvasWidth) * 4 ;
canvasData.data [index + 0 ] = r;
canvasData.data [index + 1 ] = g;
canvasData.data [index + 2 ] = b;
canvasData.data [index + 3 ] = a;
}
function updateCanvas ( ) {
ctx.putImageData (canvasData, 0 , 0 );
}
for (var x = 0 ; x < canvasWidth; x++) {
for (var y = 0 ; y < canvasHeight; y++) {
drawPixel (x, y, Math .random () * 256 | 0 , Math .random () * 256 | 0 , Math .random () * 256 | 0 )
}
}
updateCanvas ()
Test #2 Title *
Async
Code * var canvas = document .getElementById ("myCanvas" );
var canvasWidth = canvas.width ;
var canvasHeight = canvas.height ;
var ctx = canvas.getContext ("2d" );
for (var x = 0 ; x < canvasWidth; x++) {
for (var y = 0 ; y < canvasHeight; y++) {
ctx.fillStyle = "rgb(" + (Math .random () * 256 | 0 ) + "," + (Math .random () * 256 | 0 ) + "," + (Math .random () * 256 | 0 ) + ")" ;
ctx.fillRect (x, y, 1 , 1 );
}
}