Math.min vs _.min vs d3.min on large array (v2)

Revision 2 of this benchmark created by 1Pupik1989 on


Preparation HTML

<script src="//ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js"></script>
<script src="https://raw.github.com/documentcloud/underscore/master/underscore.js"></script>
<script src="https://raw.github.com/mbostock/d3/master/d3.min.js"></script>
<script src="https://raw.github.com/1Pupik1989/N3D/master/source/N3D.min.js"></script>
<script src="//cdnjs.cloudflare.com/ajax/libs/lodash.js/1.0.1/lodash.min.js"></script>
<script>
var lodash = _.noConflict();
N3D.require("Math.Main");
</script>

Setup

var _ = window._;
    var d3 = window.d3;
    var lodash = window.lodash;
    var $Math = window.$Math;
    var Math = window.Math;
    
    var arr = [], maxLimit = 1000000000;
    for (var i = 0; i < 100000; i++) {
      arr.push(Math.floor(Math.random() * maxLimit));
    }

Test runner

Ready to run.

Testing in
TestOps/sec
Math.min
Math.min.apply(null, arr);
ready
Underscore.min
_.min(arr);
ready
D3.min
d3.min(arr);
ready
N3D
$Math.min(arr);
ready
Lo-Dash
lodash.min(arr);
ready

Revisions

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