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Checking draw speed of the drawImage canvas method of an Image loaded from URL, an Image from dataURL and another canvas.
Based on http://jsperf.com/fastest-canvas-drawing but that one was throwing errors for me.
<canvas width=500 height=500></canvas>
<script>
var canvas = document.querySelector('canvas');
var ctx = canvas.getContext('2d');
var url = 'https://picsum.photos/200';
var dataImage = new Image();
var canvasImage = document.createElement('canvas');
var imageWidth = 120;
var imageHeight = 120;
var img = new Image();
img.onload = function() {
var tmpCanvas = document.createElement('canvas');
tmpCanvas.width = imageWidth;
tmpCanvas.height = imageHeight;
var c = tmpCanvas.getContext('2d');
c.drawImage(img, 0, 0);
dataImage.src = tmpCanvas.toDataURL();
var canvasImageContext = canvasImage.getContext('2d');
canvasImageContext.width = imageWidth;
canvasImageContext.height = imageHeight;
canvasImageContext.drawImage(img, 0, 0);
}
img.src = url;
</script>Ready to run.
| Test | Ops/sec | |
|---|---|---|
| Web URL Image | | ready |
| Canvas Image | | ready |
| Image dataURL | | ready |
You can edit these tests or add more tests to this page by appending /edit to the URL.