global | ctx.fillStyle = "red";
var i = 0;
while (i < 250) {
ctx.fillRect((i * 8) % 100 + 0.5, ((i / 25) | 0) * 8 + 0.5, 2, 2);
i++;
ctx.fillRect((i * 8) % 100 + 0.5, ((i / 25) | 0) * 8 + 0.5, 2, 2);
i++;
ctx.fillRect((i * 8) % 100 + 0.5, ((i / 25) | 0) * 8 + 0.5, 2, 2);
i++;
ctx.fillRect((i * 8) % 100 + 0.5, ((i / 25) | 0) * 8 + 0.5, 2, 2);
i++;
}
| ready |
every 4 | var i = 0;
while (i < 250) {
ctx.fillStyle = "rgb(" + i + "," + i + "," + i + ")";
ctx.fillRect((i * 8) % 100 + 0.5, ((i / 25) | 0) * 8 + 0.5, 2, 2);
i++;
ctx.fillRect((i * 8) % 100 + 0.5, ((i / 25) | 0) * 8 + 0.5, 2, 2);
i++;
ctx.fillRect((i * 8) % 100 + 0.5, ((i / 25) | 0) * 8 + 0.5, 2, 2);
i++;
ctx.fillRect((i * 8) % 100 + 0.5, ((i / 25) | 0) * 8 + 0.5, 2, 2);
i++;
}
| ready |
every 2 | var i = 0;
while (i < 250) {
ctx.fillStyle = "rgb(" + i + "," + i + "," + i + ")";
ctx.fillRect((i * 8) % 100 + 0.5, ((i / 25) | 0) * 8 + 0.5, 2, 2);
i++;
ctx.fillRect((i * 8) % 100 + 0.5, ((i / 25) | 0) * 8 + 0.5, 2, 2);
i++;
ctx.fillStyle = "rgb(" + i + "," + i + "," + i + ")";
ctx.fillRect((i * 8) % 100 + 0.5, ((i / 25) | 0) * 8 + 0.5, 2, 2);
i++;
ctx.fillRect((i * 8) % 100 + 0.5, ((i / 25) | 0) * 8 + 0.5, 2, 2);
i++;
}
| ready |
every 1 | var i = 0;
while (i < 250) {
ctx.fillStyle = "rgb(" + i + "," + i + "," + i + ")";
ctx.fillRect((i * 8) % 100 + 0.5, ((i / 25) | 0) * 8 + 0.5, 2, 2);
i++;
ctx.fillStyle = "rgb(" + i + "," + i + "," + i + ")";
ctx.fillRect((i * 8) % 100 + 0.5, ((i / 25) | 0) * 8 + 0.5, 2, 2);
i++;
ctx.fillStyle = "rgb(" + i + "," + i + "," + i + ")";
ctx.fillRect((i * 8) % 100 + 0.5, ((i / 25) | 0) * 8 + 0.5, 2, 2);
i++;
ctx.fillStyle = "rgb(" + i + "," + i + "," + i + ")";
ctx.fillRect((i * 8) % 100 + 0.5, ((i / 25) | 0) * 8 + 0.5, 2, 2);
i++;
}
| ready |
every 1 lookup | var i = 0;
var shades = ["rgb(255,0,0)", "rgb(0,255,0)", "rgb(0,0,255)", "rgb(255,255,0)"];
while (i < 250) {
ctx.fillStyle = shades[i & 3];
ctx.fillRect((i * 8) % 100 + 0.5, ((i / 25) | 0) * 8 + 0.5, 2, 2);
i++;
ctx.fillStyle = shades[i & 3];
ctx.fillRect((i * 8) % 100 + 0.5, ((i / 25) | 0) * 8 + 0.5, 2, 2);
i++;
ctx.fillStyle = shades[i & 3];
ctx.fillRect((i * 8) % 100 + 0.5, ((i / 25) | 0) * 8 + 0.5, 2, 2);
i++;
ctx.fillStyle = shades[i & 3];
ctx.fillRect((i * 8) % 100 + 0.5, ((i / 25) | 0) * 8 + 0.5, 2, 2);
i++;
}
| ready |