double.js benchmark

Benchmark created by munrocket on


Preparation HTML

<!-- GITHUB: https://github.com/munrocket/double.js -->
<div style="display: none">
    <canvas id="withFloat" width="6" height="4"></canvas>
    <canvas id="withDoubleJs_Static" width="6" height="4"></canvas>
    <canvas id="withDoubleJs" width="6" height="4"></canvas>
    <canvas id="withDecimalJs" width="6" height="4"></canvas>
    <canvas id="withBigNumberJs" width="6" height="4"></canvas>
    <canvas id="withBigJs" width="6" height="4"></canvas>
    <canvas id="withBigFloat32" width="6" height="4"></canvas>
    <canvas id="withBigFloat53" width="6" height="4"></canvas>
  </div>
  <canvas id="splitTest" width="400" height="200" style="padding-left: 40px"></canvas>
  <canvas id="barChart" width="400" height="200" style="float:left"></canvas>
  <p style="display: none; font-family: 'Open Sans', sans;">
    All libraries except native float setted to precision with 31 decimal digits. <br/>
    To increase DoubleJs_Static performance we used static methods and .sqr() insted of .mul() in some places. <br/>
    To increase BigJs and BigNumberJs we used .round(31) and .dp(31) after each multiplication without this they become x1000 slower.<br/>
  </p>

<script src="https://cdn.jsdelivr.net/npm/double.js@0.0.8/dist/double.iife.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/decimal.js/10.0.1/decimal.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/bignumber.js/7.2.1/bignumber.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/big.js/5.1.2/big.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/bigfloat@0.1.1/dist/umd/index.js"></script>

Setup

var maxIteration = 500, pixelId = 0;
  var target = { x: -1.7490863748149414, y: -1e-25, dx: 3e-15, dy: 2e-15};

Test runner

Ready to run.

Testing in
TestOps/sec
double.js static
D = Double;
var canvas = document.getElementById('withDoubleJs_Static');
var buffer = canvas.getContext('2d').createImageData(canvas.width, canvas.height);
for (var j = 0; j < buffer.height; j++) {
  for (var i = 0; i < buffer.width; i++) {
    var iteration = 0;
    var x = D.Zero, y = D.Zero;
    var xx = D.Zero, xy = D.Zero, yy = D.Zero;
    var tx = new D(target.x), ty = new D(target.y);
    var tdx = new D(target.dx), tdy = new D(target.dy);
    var cx = D.add22(D.sub22(tx, tdx), D.div21(D.mul21(tdx, 2 * i), buffer.width));
    var cy = D.sub22(D.add22(ty, tdy), D.div21(D.mul21(tdy, 2 * j), buffer.height));
    while (iteration++ < maxIteration && D.lt21(D.add22(D.clone(xx), yy), 4)) {
      x = D.add22(D.sub22(xx, yy), cx);
      y = D.add22(D.add22(xy, xy), cy);
      xx = D.sqr2(D.clone(x));
      yy = D.sqr2(D.clone(y));
      xy = D.mul22(x, y);
    }
    var color = (iteration == maxIteration) ? 0 : 256 * (maxIteration - (iteration * 25) % maxIteration) / maxIteration;
    buffer.data[pixelId++] = color;
    buffer.data[pixelId++] = color;
    buffer.data[pixelId++] = color;
    buffer.data[pixelId++] = 255;
  }
}
ready
double.js
D = Double;
var canvas = document.getElementById('withDoubleJs');
var buffer = canvas.getContext('2d').createImageData(canvas.width, canvas.height);
for (var j = 0; j < buffer.height; j++) {
  for (var i = 0; i < buffer.width; i++) {
    var iteration = 0;
    var x = D.Zero, y = D.Zero;
    var xx = D.Zero, xy = D.Zero, yy = D.Zero;
    var tx = new D(target.x), ty = new D(target.y);
    var tdx = new D(target.dx), tdy = new D(target.dy);
    var cx = tx.sub(tdx).add(tdx.mul(2 * i).div(buffer.width));
    var cy = ty.add(tdy).sub(tdy.mul(2 * j).div(buffer.height));
    while (iteration++ < maxIteration && xx.add(yy).lt(4)) {
      x = xx.sub(yy).add(cx);
      y = xy.add(xy).add(cy);
      xx = x.mul(x);
      yy = y.mul(y);
      xy = x.mul(y);
    }
    var color = (iteration == maxIteration) ? 0 : 256 * (maxIteration - (iteration * 25) % maxIteration) / maxIteration;
    buffer.data[pixelId++] = color;
    buffer.data[pixelId++] = color;
    buffer.data[pixelId++] = color;
    buffer.data[pixelId++] = 255;
  }
}
ready
decimal.js
Decimal.set({ precision: 31 });
var Dec = Decimal;
var canvas = document.getElementById('withDecimalJs');
var buffer = canvas.getContext('2d').createImageData(canvas.width, canvas.height);
for (var j = 0; j < buffer.height; j++) {
  for (var i = 0; i < buffer.width; i++) {
    var iteration = 0;
    var x = new Dec(0), y = new Dec(0);
    var xx = new Dec(0), xy = new Dec(0), yy = new Dec(0);
    var tx = new Dec(target.x), ty = new Dec(target.y);
    var tdx = new Dec(target.dx), tdy = new Dec(target.dy);
    var cx = tx.sub(tdx).add(tdx.mul(2 * i).div(buffer.width));
    var cy = ty.add(tdy).sub(tdy.mul(2 * j).div(buffer.height));
    while (iteration++ < maxIteration && xx.add(yy).toString() < 4) {
      x = xx.sub(yy).add(cx);
      y = xy.add(xy).add(cy);
      xx = x.mul(x);
      yy = y.mul(y);
      xy = x.mul(y);
    }
    var color = (iteration == maxIteration) ? 0 : 256 * (maxIteration - (iteration * 25) % maxIteration) / maxIteration;
    buffer.data[pixelId++] = color;
    buffer.data[pixelId++] = color;
    buffer.data[pixelId++] = color;
    buffer.data[pixelId++] = 255;
  }
}
ready
bignumber.js
BigNumber.set({ DECIMAL_PLACES: 31 });
var BN = BigNumber;
var canvas = document.getElementById('withBigNumberJs');
var buffer = canvas.getContext('2d').createImageData(canvas.width, canvas.height);
for (var j = 0; j < buffer.height; j++) {
  for (var i = 0; i < buffer.width; i++) {
    var iteration = 0;
    var x = new BN(0), y = new BN(0);
    var xx = new BN(0), xy = new BN(0), yy = new BN(0);
    var tx = new BN(target.x), ty = new BN(target.y);
    var tdx = new BN(target.dx), tdy = new BN(target.dy);
    var cx = tx.minus(tdx).plus(tdx.times(2 * i).div(buffer.width)).dp(31);
    var cy = ty.plus(tdy).minus(tdy.times(2 * j).div(buffer.height)).dp(31);
    while (iteration++ < maxIteration && xx.plus(yy).toString() < 4) {
      x = xx.minus(yy).plus(cx);
      y = xy.plus(xy).plus(cy);
      xx = x.times(x).dp(31);
      yy = y.times(y).dp(31);
      xy = x.times(y).dp(31);
    }
    var color = (iteration == maxIteration) ? 0 : 256 * (maxIteration - (iteration * 25) % maxIteration) / maxIteration;
    buffer.data[pixelId++] = color;
    buffer.data[pixelId++] = color;
    buffer.data[pixelId++] = color;
    buffer.data[pixelId++] = 255;
  }
}
ready
Big.js
Big.DP = 31;
var canvas = document.getElementById('withBigJs');
var buffer = canvas.getContext('2d').createImageData(canvas.width, canvas.height);
for (var j = 0; j < buffer.height; j++) {
  for (var i = 0; i < buffer.width; i++) {
    var iteration = 0;
    var x = new Big(0), y = new Big(0);
    var xx = new Big(0), xy = new Big(0), yy = new Big(0);
    var tx = new Big(target.x), ty = new Big(target.y);
    var tdx = new Big(target.dx), tdy = new Big(target.dy);
    var cx = tx.sub(tdx).add(tdx.mul(2 * i).div(buffer.width)).round(31);
    var cy = ty.add(tdy).sub(tdy.mul(2 * j).div(buffer.height)).round(31);
    while (iteration++ < maxIteration && xx.add(yy).toString() < 4) {
      x = xx.sub(yy).add(cx);
      y = xy.add(xy).add(cy);
      xx = x.mul(x).round(31);
      yy = y.mul(y).round(31);
      xy = x.mul(y).round(31);
    }
    var color = (iteration == maxIteration) ? 0 : 256 * (maxIteration - (iteration * 25) % maxIteration) / maxIteration;
    buffer.data[pixelId++] = color;
    buffer.data[pixelId++] = color;
    buffer.data[pixelId++] = color;
    buffer.data[pixelId++] = 255;
  }
}
ready
bigfloat.js BF32
BF = bigfloat.BigFloat32;
var canvas = document.getElementById('withBigFloat32');
var buffer = canvas.getContext('2d').createImageData(canvas.width, canvas.height);
for (var j = 0; j < buffer.height; j++) {
  for (var i = 0; i < buffer.width; i++) {
    var iteration = 0;
    var x = new Big(0), y = new Big(0);
    var xx = new Big(0), xy = new Big(0), yy = new Big(0);
    var tx = new Big(target.x), ty = new Big(target.y);
    var tdx = new Big(target.dx), tdy = new Big(target.dy);
    var cx = tx.sub(tdx).add(tdx.mul(2 * i).div(buffer.width)).round(31);
    var cy = ty.add(tdy).sub(tdy.mul(2 * j).div(buffer.height)).round(31);
    while (iteration++ < maxIteration && xx.add(yy).toString() < 4) {
      x = xx.sub(yy).add(cx);
      y = xy.add(xy).add(cy);
      xx = x.mul(x).round(31);
      yy = y.mul(y).round(31);
      xy = x.mul(y).round(31);
    }
    var color = (iteration == maxIteration) ? 0 : 256 * (maxIteration - (iteration * 25) % maxIteration) / maxIteration;
    buffer.data[pixelId++] = color;
    buffer.data[pixelId++] = color;
    buffer.data[pixelId++] = color;
    buffer.data[pixelId++] = 255;
  }
}
ready

Revisions

You can edit these tests or add more tests to this page by appending /edit to the URL.

  • Revision 1: published by munrocket on