jsPerf.app is an online JavaScript performance benchmark test runner & jsperf.com mirror. It is a complete rewrite in homage to the once excellent jsperf.com now with hopefully a more modern & maintainable codebase.
jsperf.com URLs are mirrored at the same path, e.g:
https://jsperf.com/negative-modulo/2
Can be accessed at:
https://jsperf.app/negative-modulo/2
<img id="image" src="data:image/gif;base64,R0lGODlhAQABAAD/ACwAAAAAAQABAAACADs%3D" />
<script>
// Testing the manual method
function arrayBufferDataUri(raw) {
var base64 = 'data:image/jpeg;base64,';
var encodings = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
var bytes = new Uint8Array(raw);
var byteLength = bytes.byteLength;
var byteRemainder = byteLength % 3;
var mainLength = byteLength - byteRemainder;
var a, b, c, d;
var chunk;
// Main loop deals with bytes in chunks of 3
for (var i = 0; i < mainLength; i = i + 3) {
// Combine the three bytes into a single integer
chunk = (bytes[i] << 16) | (bytes[i + 1] << 8) | bytes[i + 2];
// Use bitmasks to extract 6-bit segments from the triplet
a = (chunk & 16515072) >> 18 // 16515072 = (2^6 - 1) << 18;
b = (chunk & 258048) >> 12 // 258048 = (2^6 - 1) << 12;
c = (chunk & 4032) >> 6 // 4032 = (2^6 - 1) << 6;
d = chunk & 63 // 63 = 2^6 - 1;
// Convert the raw binary segments to the appropriate ASCII encoding
base64 += encodings[a] + encodings[b] + encodings[c] + encodings[d];
}
// Deal with the remaining bytes and padding
if (byteRemainder == 1) {
chunk = bytes[mainLength];
a = (chunk & 252) >> 2 // 252 = (2^6 - 1) << 2;
// Set the 4 least significant bits to zero
b = (chunk & 3) << 4 // 3 = 2^2 - 1;
base64 += encodings[a] + encodings[b] + '==';
} else if (byteRemainder == 2) {
chunk = (bytes[mainLength] << 8) | bytes[mainLength + 1];
a = (chunk & 16128) >> 8 // 16128 = (2^6 - 1) << 8;
b = (chunk & 1008) >> 4 // 1008 = (2^6 - 1) << 4;
// Set the 2 least significant bits to zero
c = (chunk & 15) << 2 // 15 = 2^4 - 1;
base64 += encodings[a] + encodings[b] + encodings[c] + '=';
}
return base64;
}
image = document.getElementById('image');
// Get the image into the cache as we are not testing the network speed
var buffer;
var req = new XMLHttpRequest();
req.open('GET', 'http://i.imgur.com/PofUc6Y.jpg', true);
req.responseType = 'arraybuffer';
req.onload = function() {
buffer = req.mozResponseArrayBuffer || req.response;
}
req.send(null);
function test(func) {
var runs = 20, complete = 0;
for (var i = 0; i < runs; i++) {
func(onend);
}
function onend(deferred) {
if (++complete === runs) {
deferred.resolve();
}
}
}
</script>
image.src = "data:image/gif;base64,R0lGODlhAQABAAD/ACwAAAAAAQABAAACADs%3D";
Ready to run.
Test | Ops/sec | |
---|---|---|
readAsDataURL |
| ready |
readAsBinaryString + btoa |
| ready |
fromCharCode + btoa |
| ready |
fromCharCode.apply + btoa |
| ready |
arrayBufferDataUri |
| ready |
createObjectURL |
| ready |
You can edit these tests or add more tests to this page by appending /edit to the URL.