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/**
* @author bhouston / http://exocortex.com/
* Original source from: 2013, April 22: https://github.com/niklasvh/base64-arraybuffer (MIT-LICENSED)
*/
THREE = function() {};
/**
* @author bhouston / http://exocortex.com/
* Original source from: 2013, April 22: https://github.com/niklasvh/base64-arraybuffer (MIT-LICENSED)
*/
THREE.Base64 = function () {
};
// Converts an ArrayBuffer directly to base64, without any intermediate 'convert to string then
// use window.btoa' step. According to my tests, this appears to be a faster approach:
// http://jsperf.com/encoding-xhr-image-data/5
// source: https://gist.github.com/jonleighton/958841
THREE.Base64.fromArrayBuffer = function (arraybuffer) {
var bytes = new Uint8Array(arraybuffer),
i, len = bytes.buffer.byteLength, base64 = "";
for (i = 0; i < len; i+=3) {
base64 += THREE.Base64.base64String[bytes[i] >> 2];
base64 += THREE.Base64.base64String[((bytes[i] & 3) << 4) | (bytes[i + 1] >> 4)];
base64 += THREE.Base64.base64String[((bytes[i + 1] & 15) << 2) | (bytes[i + 2] >> 6)];
base64 += THREE.Base64.base64String[bytes[i + 2] & 63];
}
if ((len % 3) === 2) {
base64 = base64.substring(0, base64.length - 1) + "=";
} else if (len % 3 === 1) {
base64 = base64.substring(0, base64.length - 2) + "==";
}
return base64;
};
THREE.Base64.base64String = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/";
THREE.Base64.base64ToIndexSlow = function( c ) {
return THREE.Base64.base64String.indexOf( c );
};
THREE.Base64.base64ToIndex = function() {
var indexOfA = "A".charCodeAt(0);
var indexOfZ = "Z".charCodeAt(0);
var indexOfa = "a".charCodeAt(0);
var indexOfz = "z".charCodeAt(0);
var indexOf0 = "0".charCodeAt(0);
var indexOf9 = "9".charCodeAt(0);
var indexOfSlash = "/".charCodeAt(0);
var indexOfPlus = "+".charCodeAt(0);
return function( index ) {
if( index < indexOfA ) {
if( index >= indexOf0 ) {
// 0-9
return 52 + index - indexOf0;
}
if( index === indexOfPlus ) {
// +
return 62
}
// /
return 63;
}
if( index <= indexOfZ ) {
// A-Z
return index - indexOfA;
}
// a-z
return 26 + index - indexOfa;
};
}();
THREE.Base64.base64ToIndexNew = function() {
var test = {};
for(var i = 0;i< THREE.Base64.base64String.length;i++){
test[THREE.Base64.base64String[i]] = i;
};
return function(index){
return test[index];
};
}();
THREE.Base64.toArrayBuffer = function() {
var base64ToIndex = THREE.Base64.base64ToIndex;
return function(base64) {
var bufferLength = base64.length * 0.75,
len = base64.length, i, p = 0,
encoded1, encoded2, encoded3, encoded4;
if (base64[base64.length - 1] === "=") {
bufferLength--;
if (base64[base64.length - 2] === "=") {
bufferLength--;
}
}
var arraybuffer = new ArrayBuffer(bufferLength),
bytes = new Uint8Array(arraybuffer);
for (i = 0; i < len; i+=4) {
encoded1 = THREE.Base64.base64ToIndexNew(base64[i]);
encoded2 = THREE.Base64.base64ToIndexNew(base64[i+1]);
encoded3 = THREE.Base64.base64ToIndexNew(base64[i+2]);
encoded4 = THREE.Base64.base64ToIndexNew(base64[i+3]);
bytes[p++] = (encoded1 << 2) | (encoded2 >> 4);
bytes[p++] = ((encoded2 & 15) << 4) | (encoded3 >> 2);
bytes[p++] = ((encoded3 & 3) << 6) | (encoded4 & 63);
}
return arraybuffer;
};
}();
THREE.Base64.toArrayOfFloats = function( base64 ) {
var arrayBuffer = THREE.Base64.toArrayBuffer( base64 );
var floatArray = new Float32Array( arrayBuffer );
var arrayOfFloats = [];
for( var i = 0, il = floatArray.length; i < il; i ++ ) {
arrayOfFloats.push( floatArray[i] );
}
return arrayOfFloats;
};
var array = []
for (var i = 0; i < 10000; i++) {
array.push(i * 0.8734 - 5000);
}
var arrayBuffer = new ArrayBuffer(array.length * 4);
var floatBuffer = new Float32Array(arrayBuffer);
for (var i = 0; i < array.length; i++) {
floatBuffer[i] = array[i];
}
var bufferInBase64 = THREE.Base64.fromArrayBuffer(arrayBuffer);
var bufferInJSON = JSON.stringify(array);
Ready to run.
Test | Ops/sec | |
---|---|---|
JSON to array of floats |
| ready |
Base64 to arraybuffer |
| ready |
Base64 to array of floats |
| ready |
You can edit these tests or add more tests to this page by appending /edit to the URL.