jsPerf.app is an online JavaScript performance benchmark test runner & jsperf.com mirror. It is a complete rewrite in homage to the once excellent jsperf.com now with hopefully a more modern & maintainable codebase.
jsperf.com URLs are mirrored at the same path, e.g:
https://jsperf.com/negative-modulo/2
Can be accessed at:
https://jsperf.app/negative-modulo/2
function getRandomArbitrary(min, max) {
return Math.random() * (max - min) + min;
}
function get_x(e)
{
if("real_x" in e) return e.real_x;
return e.x;
}
function get_y(e)
{
if("real_y" in e) return e.real_y;
return e.y;
}
function get_width(e) // visual width
{
if(e.proxy_character) return e.awidth;
if("awidth" in e) return e.awidth;
return (e.width||0)/(e.mscale||1);
}
function get_height(e) // visual height
{
if(e.proxy_character) return e.aheight;
if("aheight" in e) return e.aheight;
return (e.height||0)/(e.mscale||1);
}
function distance(_a, _b) {
// https://discord.com/channels/238332476743745536/1025784763958693958
if (!_a || !_b) return 99999999;
if ("in" in _a && "in" in _b && _a.in != _b.in) return 99999999;
if ("map" in _a && "map" in _b && _a.map != _b.map) return 99999999;
const a_x = get_x(_a)
const a_y = get_y(_a)
const b_x = get_x(_b)
const b_y = get_y(_b)
const a_w2 = get_width(_a) / 2
const a_h = get_height(_a)
const b_w2 = get_width(_b) / 2
const b_h = get_height(_b)
// Check if they're just 2 points
if(a_w2 == 0 && a_h == 0 && b_w2 == 0 && b_h == 0) return Math.hypot(a_x - b_x, a_y - b_y)
// Check overlap
if ((a_x - a_w2) <= (b_x + b_w2)
&& (a_x + a_w2) >= (b_x - b_w2)
&& (a_y) >= (b_y - b_h)
&& (a_y - a_h) <= (b_y) ) return 0
// TODO: If one is just a single point, we're computing 8 needless calculations.
// Compare the 4 corners to each other
let min = 99999999
for(const a_c of [{ x: a_x + a_w2, y: a_y - a_h},
{ x: a_x + a_w2, y: a_y},
{ x: a_x - a_w2, y: a_y - a_h},
{ x: a_x - a_w2, y: a_y}]) {
for(const b_c of [{ x: b_x + b_w2, y: b_y - b_h},
{ x: b_x + b_w2, y: b_y},
{ x: b_x - b_w2, y: b_y - b_h},
{ x: b_x - b_w2, y: b_y}]) {
const d = Math.hypot(a_c.x - b_c.x, a_c.y - b_c.y)
if(d < min) min = d
}
}
return min
}
function newDistance(a, b) {
// https://discord.com/channels/238332476743745536/1025784763958693958
if (!a || !b) return 99999999;
if ("in" in a && "in" in b && a.in != b.in) return 99999999;
if ("map" in a && "map" in b && a.map != b.map) return 99999999;
const a_x = get_x(a);
const a_y = get_y(a);
const b_x = get_x(b);
const b_y = get_y(b);
const aHalfWidth = get_width(a) / 2;
const aHeight = get_height(a);
const bHalfWidth = get_width(b) / 2;
const bHeight = get_height(b);
// Compute bounds of each rectangle
const aLeft = a_x - aHalfWidth;
const aRight = a_x + aHalfWidth;
const aTop = a_y - aHeight;
const aBottom = a_y;
const bLeft = b_x - bHalfWidth;
const bRight = b_x + bHalfWidth;
const bTop = b_y - bHeight;
const bBottom = b_y;
const dx = Math.max(bLeft - aRight, aLeft - bRight, 0);
const dy = Math.max(bTop - aBottom, aTop - bBottom, 0);
return Math.hypot(dx, dy);
}
const randomA = { x: getRandomArbitrary(-1000, 1000), y: getRandomArbitrary(-1000, 1000), width: Math.max(0, getRandomArbitrary(-100, 100)), height: Math.max(0, getRandomArbitrary(0, 100)) }
const randomB = { x: getRandomArbitrary(-1000, 1000), y: getRandomArbitrary(-1000, 1000), width: Math.max(0, getRandomArbitrary(-100, 100)), height: Math.max(0, getRandomArbitrary(0, 100)) }Ready to run.
| Test | Ops/sec | |
|---|---|---|
| Old Distance | | ready |
| New Distance | | ready |
| Same or less than the original | | ready |
You can edit these tests or add more tests to this page by appending /edit to the URL.