Try/Catch performance overhead (v18)

Revision 18 of this benchmark created on


Description

Using try/catch inside of functions that allocate lots of variables introduces significant overhead. See this discussion related to node.js https://groups.google.com/forum/#!topic/nodejs-dev/E-Re9KDDo5w

Interestingly, other js engines don't have this overhead. All test runs have pretty uniform performance. But they are also significantly slower than the v8 control case.

Preparation HTML

<script>
  var tries = 100000;
  function testA(j) {
    var s = 0;
    for (var i = 0; i < j; i++) s = i;
    for (var i = 0; i < j; i++) s = i;
    for (var i = 0; i < j; i++) s = i;
    for (var i = 0; i < j; i++) s = i;
    return s;
   }
   function testB(j) {
    try {
     var s = 0;
     for (var i = 0; i < j; i++) s = i;
     for (var i = 0; i < j; i++) s = i;
     for (var i = 0; i < j; i++) s = i;
     for (var i = 0; i < j; i++) s = i;
     return s;
    }
    catch (ex) {}
   }

  function test1() {
   
   testA(tries);
  }
  
  function test2() {
  
   testB(tries);
  }
  
  function test3() {
  
   try {
    testA(tries);
   }
   catch (ex) {}
  }
</script>

Test runner

Ready to run.

Testing in
TestOps/sec
control - no try/catch
test1();
ready
try/catch inside function
test2();
ready
try/catch outside function
test3();
ready

Revisions

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