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https://jsperf.com/negative-modulo/2
Can be accessed at:
https://jsperf.app/negative-modulo/2
Math.round() has a function call overhead, so using the ~~ hack (truncate towards 0) and adding 0.5 works quicker, but if you want to handle negative numbers too then you have to check whether to add or subtract 0.5 .... and this wipes out the speed advantage. So ~~(0.5+num) is only worth it if you know your numbers always have the same sign...
This compares Math.round() with the hack methods in http://jsperf.com/math-round-vs-hack/3 wrapped in a utility function.
<script>
var somenum = -500 + (Math.random() * 1000);
var rounded;
function hack_rounding_utility(value) {
return ~~ (0.5 + value);
}
function proper_hack_rounding_utility(value) {
return ~~ (value + (value > 0 ? .5 : -.5));
}
function hack_rounding_bitwise_or(value) {
return (0.5 + value) | 0;
}
function hack_rounding_bitwise_shift(value) {
return (0.5 + value) << 0;
}
</script>
Ready to run.
Test | Ops/sec | |
---|---|---|
"proper" rounding |
| ready |
Hack rounding |
| ready |
Proper hack rounding |
| ready |
Hack with bitwise OR |
| ready |
Hack with bitwise shift |
| ready |
Hack rounding (utility function) |
| ready |
Proper hack rounding (utility function) |
| ready |
Hack with bitwise OR (utility function) |
| ready |
Hack with bitwise shift (utility function) |
| ready |
You can edit these tests or add more tests to this page by appending /edit to the URL.