Math.round vs hack (v69)

Revision 69 of this benchmark created by Oscar Campbell on


Description

Math.round() has a function call overhead, so using the ~~ hack (truncate towards 0) and adding 0.5 works quicker, but if you want to handle negative numbers too then you have to check whether to add or subtract 0.5 .... and this wipes out the speed advantage. So ~~(0.5+num) is only worth it if you know your numbers always have the same sign...

Preparation HTML

<script>
  var cached_Math_round = Math.round;
  var somenum = -500 + (Math.random() * 1000);
  var rounded;
</script>

Test runner

Ready to run.

Testing in
TestOps/sec
"proper" rounding
rounded = Math.round(somenum);
ready
Hack rounding
rounded = ~~ (0.5 + somenum);
ready
Proper hack rounding
rounded = ~~ (somenum + (somenum > 0 ? .5 : -.5));
ready
Hack with bitwise OR
rounded = (0.5 + somenum) | 0;
ready
Hack with bitwise shift
rounded = (0.5 + somenum) << 0;
ready
Proper way with cached round function
rounded = cached_Math_round(somenum);
ready

Revisions

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