render-vs-prerender (v123)

Revision 123 of this benchmark created on


Preparation HTML

<canvas id="canvas1" width="500" height="500">
</canvas>
<script>
  var can = document.getElementById('canvas1');
  var ctx = can.getContext('2d');
  
  var can2 = document.createElement('canvas');
  can2.width = 500;
  can2.height = 500;
  var ctx2 = can2.getContext('2d');
  
  ctx2.beginPath();
  ctx2.strokeStyle = 'red';
  ctx2.lineWidth = 4;
  ctx2.moveTo(10, 10);
  ctx2.lineTo(10, 30);
  ctx2.lineTo(30, 30);
  ctx2.lineTo(40, 70);
  ctx2.quadraticCurveTo(72, 43, 22, 12);
  ctx2.quadraticCurveTo(12, 43, 12, 102);
  ctx2.stroke();
</script>

Test runner

Ready to run.

Testing in
TestOps/sec
render
ctx.beginPath();
ctx.strokeStyle = 'red';
ctx.lineWidth = 4;
ctx.moveTo(10, 10);
ctx.lineTo(10, 30);
ctx.lineTo(30, 30);
ctx.lineTo(40, 70);
ctx.quadraticCurveTo(72, 43, 22, 12);
ctx.quadraticCurveTo(12, 43, 12, 102);
ctx.stroke();
ready
pre-rendered
ctx.drawImage(can2, 0, 0);
ready

Revisions

You can edit these tests or add more tests to this page by appending /edit to the URL.