render-vs-prerender (v23)

Revision 23 of this benchmark created on


Preparation HTML

<canvas id="canvas1" width="500" height="500">
</canvas>
<script>
  var can = document.getElementById('canvas1');
  var ctx = can.getContext('2d');

  var canb = document.createElement('canvas');
  canb.width = 150;
  canb.height = 150;
  var ctxb = canb.getContext('2d');

  var can2 = document.createElement('canvas');
  can2.width = 150;
  can2.height = 150;
  var ctx2 = can2.getContext('2d');

  ctx2.beginPath();
  ctx2.strokeStyle = 'red';
  ctx2.lineWidth = 4;
  ctx2.moveTo(10, 10);
  ctx2.lineTo(10, 30);
  ctx2.lineTo(30, 30);
  ctx2.lineTo(40, 70);
  ctx2.quadraticCurveTo(72, 43, 22, 12);
  ctx2.quadraticCurveTo(12, 43, 12, 102);
  ctx2.stroke();
</script>

Test runner

Ready to run.

Testing in
TestOps/sec
in one loop
for (var i = 0; i < 100; i++) {
  ctx.drawImage(can2, 0, 0);
  ctxb.drawImage(can2, 0, 0);
}
ready
in many loops
for (var i = 0; i < 100; i++) {
  ctx.drawImage(can2, 0, 0);
}

for (var i = 0; i < 100; i++) {
  ctxb.drawImage(can2, 0, 0);
}
ready

Revisions

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