render-vs-prerender (v4)

Revision 4 of this benchmark created on


Preparation HTML

<canvas id="canvas1" width="500" height="500">
</canvas>
<script>
  var can = document.getElementById('canvas1');
  var ctx = can.getContext('2d');
  
  
</script>

Test runner

Ready to run.

Testing in
TestOps/sec
render
ctx.beginPath();
ctx.strokeStyle = 'red';
ctx.lineWidth = 4;
ctx.moveTo(10, 10);
ctx.lineTo(10, 30);
ctx.lineTo(30, 30);
ctx.lineTo(40, 70);
ctx.quadraticCurveTo(72, 43, 22, 12);
ctx.quadraticCurveTo(12, 43, 12, 102);
ctx.stroke();
ready
pre-rendered
var can2 = document.createElement('canvas');
can2.width = 150;
can2.height = 150;
var ctx2 = can2.getContext('2d');

ctx2.beginPath();
ctx2.strokeStyle = 'red';
ctx2.lineWidth = 4;
ctx2.moveTo(10, 10);
ctx2.lineTo(10, 30);
ctx2.lineTo(30, 30);
ctx2.lineTo(40, 70);
ctx2.quadraticCurveTo(72, 43, 22, 12);
ctx2.quadraticCurveTo(12, 43, 12, 102);
ctx2.stroke();
ctx.drawImage(can2, 0, 0);
ready

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