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Tests two different methods of manipulating pixels using the canvas.
<canvas id="canvas" height="1024" width="1024"></canvas>
var canvas = document.getElementById('canvas');
var canvasWidth = canvas.width;
var canvasHeight = canvas.height;
var ctx = canvas.getContext('2d');
var imageData = ctx.getImageData(0, 0, canvasWidth, canvasHeight);
var data = imageData.data;
var length = data.length;
var buf = data.buffer
var buf8 = new Uint8ClampedArray(buf);
var data32 = new Uint32Array(buf);
ctx.putImageData(imageData, 0, 0);
Ready to run.
Test | Ops/sec | |
---|---|---|
8-bit Pixel Manipulation |
| ready |
32-bit Pixel Manipulation |
| ready |
8-bit Pixel Manipulation with read |
| ready |
32-bit Pixel Manipulation with read |
| ready |
32-bit Pixel Manipulation with read ex |
| ready |
32-bit Pixel Manipulation with read ex inline create view |
| ready |
You can edit these tests or add more tests to this page by appending /edit to the URL.