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Tests two different methods of manipulating pixels using the canvas.
NOTE: Now takes endianness into account.
<canvas id="canvas" height="256" width="256"></canvas>
var canvas = document.getElementById('canvas');
var canvasWidth = canvas.width;
var canvasHeight = canvas.height;
var ctx = canvas.getContext('2d');
var imageData = ctx.getImageData(0, 0, canvasWidth, canvasHeight);
var data = imageData.data;
var length = data.length;
var value = -1;
var buf = new ArrayBuffer(imageData.data.length);
var buf8 = new Uint8ClampedArray(buf);
var data32 = new Uint32Array(buf);
// Determine whether Uint32 is little- or big-endian.
data32[1] = 0x0a0b0c0d;
var isLittleEndian = true;
if (buf[4] === 0x0a && buf[5] === 0x0b && buf[6] === 0x0c &&
buf[7] === 0x0d) {
isLittleEndian = false;
}
var max = Math.max, min = Math.min;
Ready to run.
Test | Ops/sec | |
---|---|---|
with min/max |
| ready |
without min/max |
| ready |
You can edit these tests or add more tests to this page by appending /edit to the URL.