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Tests two different methods of manipulating pixels using the canvas. BUT THIS TIME WE ACTUALLY PUT THE DATA TO THE F**KING SCREEN WITHIN THE TEST, change it, and display change.
And we make the canvas much bigger.
<canvas id="canvas" height="800" width="256"></canvas>
<script src="https://ajax.googleapis.com/ajax/libs/jquery/1/jquery.min.js"></script>
<script>
var canvas = document.getElementById('canvas');
var canvasWidth = canvas.width = $('.user-output').width()
var canvasHeight = canvas.height = $('.user-output').height()
var ctx = canvas.getContext('2d');
var imageData = ctx.getImageData(0, 0, canvasWidth, canvasHeight);
var data = imageData.data;
var counter = 0;
var buf = new ArrayBuffer(imageData.data.length);
var buf8 = new Uint8ClampedArray(buf);
var data32 = new Uint32Array(buf);
</script>
counter++;
Ready to run.
Test | Ops/sec | |
---|---|---|
8-bit Pixel Manipulation |
| ready |
32-bit Pixel Manipulation |
| ready |
You can edit these tests or add more tests to this page by appending /edit to the URL.