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Tests two different methods of manipulating pixels using the canvas.
<canvas id="canvas" height="256" width="256"></canvas>
var canvas = document.getElementById('canvas');
var canvasWidth = canvas.width;
var canvasHeight = canvas.height;
var ctx = canvas.getContext('2d');
var imageData = ctx.getImageData(0, 0, canvasWidth, canvasHeight);
var data = imageData.data;
//var buf = new ArrayBuffer(imageData.data.length);
var buf8 = new Uint8Array(imageData.data.length);
var data16 = new Int16Array(imageData.data.length);
var data16u = new Uint16Array(imageData.data.length);
var data32 = new Uint32Array(imageData.data.length);
Ready to run.
Test | Ops/sec | |
---|---|---|
8-bit Pixel Manipulation |
| ready |
32-bit Pixel Manipulation |
| ready |
16-bit Pixel Manipulation |
| ready |
16-bit Pixel Manipulation (unsigned) |
| ready |
You can edit these tests or add more tests to this page by appending /edit to the URL.