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Tests two different methods of manipulating pixels using the canvas.
<canvas id="canvas" width="1280" height="720" style="width:1280px; height:720px;">
</canvas>
<script>
c = document.getElementById("canvas");
ctx = c.getContext("2d");
cpa = ctx.createImageData(1280, 720);
for (var i = 0; i < 1280 * 720; i+=4) {
cpa.data[i * 4 + 0] = Math.round(Math.random() * 255);
cpa.data[i * 4 + 1] = Math.round(Math.random() * 255);
cpa.data[i * 4 + 2] = Math.round(Math.random() * 255);
cpa.data[i * 4 + 3] = 255;
}
ctx.putImageData(cpa, 0, 0);
var canvasHeight = c.height;
var canvasWidth = c.width;
var imageData = ctx.getImageData(0, 0, canvasWidth, canvasHeight);
var data = imageData.data;
var buf = new ArrayBuffer(data.length);
var data32 = new Uint32Array(buf);
</script>
Ready to run.
Test | Ops/sec | |
---|---|---|
32-bit Pixel Manipulation |
| ready |
getImageData |
| ready |
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